Let's Not Settle on What 'Game of the Year' Signifies
The challenge of discovering innovative releases remains the gaming industry's biggest fundamental issue. Despite stressful era of company mergers, growing profit expectations, labor perils, the widespread use of artificial intelligence, storefront instability, evolving generational tastes, hope somehow comes back to the mysterious power of "making an impact."
That's why my interest has grown in "accolades" than ever.
With only several weeks remaining in the calendar, we're firmly in GOTY time, an era where the minority of gamers who aren't playing similar multiple F2P action games every week tackle their unplayed games, argue about development quality, and realize that they as well won't experience every title. There will be comprehensive best-of lists, and there will be "but you forgot!" responses to these rankings. An audience general agreement chosen by journalists, streamers, and enthusiasts will be issued at The Game Awards. (Creators vote the following year at the DICE Awards and GDC Awards.)
This entire sanctification serves as good fun — there aren't any right or wrong choices when naming the top games of 2025 — but the stakes do feel more substantial. Each choice cast for a "annual best", be it for the grand top honor or "Best Puzzle Game" in forum-voted awards, opens a door for wider discovery. A mid-sized experience that went unnoticed at debut might unexpectedly find new life by rubbing shoulders with better known (specifically heavily marketed) blockbuster games. When the previous year's Neva was included in nominations for a Game Award, It's certain definitely that numerous people quickly sought to see a review of Neva.
Conventionally, the GOTY machine has made little room for the variety of releases launched annually. The difficulty to overcome to review all seems like a monumental effort; nearly eighteen thousand titles were released on Steam in the previous year, while just a limited number releases — from new releases and ongoing games to smartphone and VR specialized games — were represented across the ceremony finalists. While popularity, discussion, and digital availability determine what people choose every year, it's completely not feasible for the framework of honors to adequately recognize a year's worth of releases. Still, there exists opportunity for progress, if we can accept its importance.
The Predictability of Industry Recognition
Earlier this month, a long-running ceremony, among gaming's longest-running awards ceremonies, published its nominees. While the vote for GOTY proper takes place early next month, one can see where it's going: The current selections created space for appropriate nominees — major releases that received acclaim for refinement and ambition, popular smaller titles welcomed with major-studio excitement — but in a wide range of honor classifications, there's a evident focus of recurring games. Across the vast sea of art and play styles, top artistic recognition creates space for several sandbox experiences taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I constructing a next year's Game of the Year ideally," one writer commented in digital observation continuing to chuckling over, "it should include a Sony sandbox adventure with turn-based hybrid combat, companion relationships, and RNG-heavy replayable systems that leans into gambling mechanics and includes light city sim construction mechanics."
Award selections, throughout organized and informal iterations, has become expected. Years of candidates and winners has birthed a formula for what type of polished 30-plus-hour title can earn a Game of the Year nominee. We see titles that never reach top honors or even "major" creative honors like Game Direction or Narrative, frequently because to innovative design and unique gameplay. The majority of titles published in annually are destined to be relegated into genre categories.
Specific Examples
Imagine: Will Sonic Racing: Crossworlds, a title with review aggregate marginally below Death Stranding 2 and Ghosts of Yōtei, achieve main selection of The Game Awards' top honor category? Or maybe one for excellent music (as the music stands out and deserves it)? Unlikely. Best Racing Game? Absolutely.
How outstanding must Street Fighter 6 require being to achieve top honor recognition? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and see the greatest acting of the year lacking AAA production values? Does Despelote's brief play time have "adequate" story to merit a (justified) Top Story recognition? (Also, should annual event require Top Documentary category?)
Repetition in choices throughout the years — on the media level, among enthusiasts — shows a process progressively skewed toward a particular time-consuming style of game, or independent games that achieved sufficient impact to qualify. Problematic for a field where finding new experiences is paramount.